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Lesson

Settling Up

The Spielwert (game value): Grundtarif (base stake), Schneider, Schwarz, and Laufende.

At the end of the game a bit of money changes hands: the losers pay the winners. How much is the Spielwert (the game value) — a Grundtarif (base stake), then a few bonuses for good play. Here you learn how the number adds up, so the settlement after a game is no longer a riddle.

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1 · The Grundtarif

Sauspiel cheap, Solo dear

Every game has a Grundtarif (base stake) — that’s where it starts. A Sauspiel is cheap, because two play against two. A Solo or Wenz, where one goes it alone against three, is clearly dearer.

  • Sauspiel — 10
  • Wenz — 50
  • Solo — 50

The numbers are “Pfennige” at the Stammtisch — whether it’s about cents, beer or just honour makes no difference. The reckoning stays the same.

2 · Schneider

Under 31 costs extra

If the losing party falls well behind, it’s Schneider — that adds 10 extra to the Spielwert. Watch out, the line is a bit lopsided: the declarer is Schneider at 30 or fewer (the opponents then have 90+), the opponents already at 29 or fewer — one point sharper, because the declarer also needs more to win (61 against 60). (This is the “Schneidergrenze”, the Schneider line you already touched on in “Count to 61”.)

3 · Schwarz

No trick — schwarz

Fatter still: if a party gets not a single trick, it’s schwarz (black). Rare, but when it happens there’s another 10 extra — on top of the Schneider, because without a trick you naturally have no 31 points either.

Schwarz is always also Schneider — so with a schwarz, two bonuses come together.

4 · Laufende

The highest trumps in a row

The Laufende are the top trumps in an unbroken run — from the very top (der Alte, the Eichel-Ober) downwards. If your party holds the highest three, four … back to back (or — the other way — none at all of the top ones), they count from 3 upwards. Each Laufender brings 10 — at most 14 in a Sauspiel (there the party can hold every trump), 8 in a Solo, 4 in a Wenz.

from 3 they count two Laufende? — nothing yet. Only from 3 is there a bonus.

5 · This is how you add it up

An example: Sauspiel, Schneider, three Laufende

Say you win a Sauspiel, the opponents stay under 30 (Schneider), and you had three Laufende. Then the Spielwert adds up like this:

Grundtarif (Sauspiel)10
Schneider+ 10
3 Laufende+ 30
Spielwert50

That’s exactly what the settlement looks like after a real game — only that the app already adds the numbers up for you.

6 · Who pays whom

Two against two — or one against three

In a Sauspiel it’s two against two: each of the two losers pays one Spielwert, each of the two winners gets one — net one Spielwert per head.

In a Solo or Wenz one stands alone against three. So the declarer collects (or pays) from each of the three one Spielwert — for him all together 3× the Spielwert.

7 · What multiplies the price

Legen, Kontra, Re

Three things multiply the finished sum, right at the end: each Legen ×2, a Kontra ×2, a Re ×2. Four Legen plus Kontra plus Re is ×64. A Tout, by contrast, multiplies inside — it doubles the base tariff itself, before anything is added up.

And the multiplier is reported, never re-applied — the lines in the settlement are already multiplied and still add up to exactly the Spielwert. A Ramsch is priced altogether differently: it has no base tariff at all, but a flat price of its own. More on that in the house-rule lessons.

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